VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality
https://dl.acm.org/doi/pdf/10.1145/3544548.3581136
https://gyazo.com/852399905f555c15f01eb9d508ebf9da
https://www.youtube.com/watch?v=QZyglCjf5pQ
めっちゃいいなblu3mo.icon
collaborationでbranchのminiatureに他人が居るのいいな
Introducton
先行研究:
WYSIWYGでVRで3D環境操作できると便利
collaborateできるとそれも便利
CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality
Version Historyとかとっておけるとそれも便利
提案:
version間をtravelして、お互いcollaborateできるととても便利
VCSとcollaborationを掛け合わせた研究はないよね、と
The contributions of our paper are:
(i) the design and implementation of a new VCS for collaborative content creation in VR,
(ii) results and design insights gained from an exploratory lab study that evaluated the usability and utility of the VCS for content creation in VR.
collaborationがメインって感じかな
prior works
3d vcs
Git関連
https://gyazo.com/63a9e43b4a832591aa9fd3a45767d440
Dobos 3D Dif: an interactive approach to mesh diferencing and confict resolution
Meshgit: Difng and merging meshes for polygonal modeling
SceneGit: a practical system for diffing and merging 3D environments
MeshHisto: collaborative modeling by sharing and retargeting editing histories
cSculpt: a system for collaborative sculpting
Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality
履歴のvisualization
For example, MeshFlow 17 and 3DFlow 19 are proposed to summarize the history of mesh editing by clustering editing operations.
これ参考にしたいblu3mo.icon
Meshflow: interactive visualization of mesh construction sequences
3dflow: Continuous summarization of mesh editing workflows
でも両方meshか、じゃあ微妙かも
Time-Machine Computing:A Time-centric Approach for the Information Environment
技術
summarization
Our summarization techniques take into account three parameters: (i) operation dependencies, (ii) spatial constraints, and (iii) workspace awareness. We use a simple timeout mechanism to determine operation dependencies, which generates a new node in the history graph after the user has been idle for a specified amount of time (10 seconds when working alone, 15 seconds when working collaboratively—defaults that we found to work anecdotally).
評価
主観
気になるペーパー
Meshgit: Difng and merging meshes for polygonal modeling